Tutorial: Crystal & Ice Shading with Arnold
Subscribe:  iCal  |  Google Calendar
Los Angeles US   27, Sep — 1, Oct
Moscow RU   4, Oct — 8, Oct
Prague CZ   5, Oct — 7, Oct
São Paulo BR   10, Oct — 15, Oct
Latest comments

We stream high end result to hololens from Unity so imagine this through an AR HMD!

Very informative thread, thank you! Inspiring and reassuring to see the process behind such amazing renders. I started using UE4 a month ago, for a work in my firm and I'm still struggling with some concepts! I wish to see more article like this! Thibault (from France)

Your post is very good and meaningful. How long will it take you to write and post? thank you for sharing slither io

Tutorial: Crystal & Ice Shading with Arnold
21 August, 2018

Arvid Schneider has shared a new 3-part advanced tutorial series about crystal and ice shading with Arnold and Maya. The guide discussed some procedural techniques that will help you deal with different shading challenges including noises, projections, and volume shaders. 

Presenting an advanced shading series using Arnold and Maya as the main software. Arvid is using procedural techniques to solve interesting shading challenges with noises, projections and volume shaders

Arvid Schneider 

Make sure to discuss the guide in the comments below. 

Leave a Reply

Be the First to Comment!

Related articles