Tutorial: Exporting from Marvelous Designer
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
Los Angeles US   23, Apr — 25, Apr
Breda NL   24, Apr — 25, Apr
Copenhagen DK   25, Apr — 8, May
Gyeonggi-do KR   25, Apr — 28, Apr
Latest comments
by Mandy Rozana
3 hours ago

One of the best and leading newspaper in India. Rozana Spokesman. Read news about sports, politics, Bollywood news, Pollywood news, national news as well as international news. Visit once. https://rozanaspokesman.com/

The Link is at the Bottom.. Windows on Left... Mac on Right https://studio.vroid.com/download.html

by Penile
1 days ago

What

Tutorial: Exporting from Marvelous Designer
16 April, 2018
News
Tutorial

Take a look at a thorough guide to exporting from Marvelous Designer by Olivier Couston. A character artist from EA showed some advanced techniques which can seem too complicated, but the process would work just fine when dealing with VFX and animation. 

People asked about my workflow on Cammy’s clothes, so here it is. Yes, it’s overly complicated, but it works. Keep in mind this is aimed at animation/VFX production pipeline, where the meshes need to be rigged, animated and the details should only be generated with displacement at render time. If you’re only trying to render a single image or going to redo the topology in real time, it’s probably overkill. Most of the time, a quick Zremesher in Zbrush would do. 

Olivier Couston 

Here goes the tutorial: 

The guide was originally published on ArtStation. 

Source: ArtStation

Leave a Reply

avatar
Related articles
Partners’ project
CGI/Static Rendering
News
Tutorial