Tutorial: Exporting from Marvelous Designer
Events
Subscribe:  iCal  |  Google Calendar
Miami US   15, Jul — 20, Jul
Orlando US   24, Jul — 27, Jul
Grapevine US   25, Jul — 29, Jul
Los Angeles US   28, Jul — 29, Jul
Los Angeles US   28, Jul — 2, Aug
Latest comments
by Captain Jack
18 min ago

Nice sharing!

this is so cool! as someone who doesn't really understand the process of making simulations, i liked the explanations and it makes me appreciate the amount of work and creativity that's involved in making them.

Godot forever s2

Tutorial: Exporting from Marvelous Designer
16 April, 2018
News
Tutorial

Take a look at a thorough guide to exporting from Marvelous Designer by Olivier Couston. A character artist from EA showed some advanced techniques which can seem too complicated, but the process would work just fine when dealing with VFX and animation. 

People asked about my workflow on Cammy’s clothes, so here it is. Yes, it’s overly complicated, but it works. Keep in mind this is aimed at animation/VFX production pipeline, where the meshes need to be rigged, animated and the details should only be generated with displacement at render time. If you’re only trying to render a single image or going to redo the topology in real time, it’s probably overkill. Most of the time, a quick Zremesher in Zbrush would do. 

Olivier Couston 

Here goes the tutorial: 

The guide was originally published on ArtStation. 

Source: ArtStation
Comments

1
Leave a Reply

avatar
1 Comment threads
0 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
1 Comment authors
Martin Recent comment authors
Martin
Guest
Martin

Wondering if it’s possible to do retopo in Blender with the same approach of using UVs to move flat retopoed cloth vertex positions to the final cloth.

Related articles