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Tutorial: Recreating Zelda's Climbing Mechanic in Unreal Engine 5

Learn how to set up Breath of the Wild-like climbing mechanic with this in-depth tutorial by Vitor Cantão.

Game Developer and Unreal Engine enthusiast Vitor Cantão released a massive and thorough tutorial on creating a climbing mechanic similar to the one from The Legend of Zelda: Breath of the Wild. In this tutorial, the artist shared the entire workflow behind the mechanic from start to finish, explained how to work with code, spoke about climbing physics, showed how to set up character animations, shared some tips and tricks for aspiring developers, and much more. The entire working process took place in Unreal Engine 5, but according to Vitor, everything works the same on recent UE4 versions. Please note that this is an intermediate-level tutorial, so some basic C++ and Unreal knowledge are required.

You can read the entire tutorial here. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

100% procedural material made in Substance Designer.

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