Adam Spring showcased his workflow using FACS, Facial Action Coding System that helps create a believable facial look for digital humans. The system is based on photogrammetry techniques and blend shape deformers. By using several deformed facial expressions, you can get a facial rig that will work for the further animation process. In the tutorial, Adam provides a more detailed explanation of the approach and demonstrates each step:
- Creating the Neutral Expression
- Facial Blend Shapes
- Creating Wrinkle Maps
- Facial Rigging in Maya
- Color Map Blending
The shown workflow will work with scan data and hand-sculpted characters.
Visit Adam’s website for work-in-progress materials and insights.