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Tutorial: Rigging and Texture Blending Digital Humans with FACS

Learn how to use the Facial Action Coding System to achieve realistic face looks for digital humans.

Adam Spring showcased his workflow using FACS, Facial Action Coding System that helps create a believable facial look for digital humans. The system is based on photogrammetry techniques and blend shape deformers. By using several deformed facial expressions, you can get a facial rig that will work for the further animation process. In the tutorial, Adam provides a more detailed explanation of the approach and demonstrates each step:

  • Creating the Neutral Expression
  • Facial Blend Shapes
  • Creating Wrinkle Maps
  • Facial Rigging in Maya
  • Color Map Blending

The shown workflow will work with scan data and hand-sculpted characters.

Visit Adam’s website for work-in-progress materials and insights.

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