Tutorial: Stylized Water in UE4
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Tutorial: Stylized Water in UE4
3 June, 2018

Jack McKelvie has recently shared a step-by-step guide to setting up flow maps and stylized water in UE4 without using distance fields. This one is perfect for developers who are limited to console hardware or even mobile hardware. Free project files included! 

This is a quick tutorial guide for making flow maps for water sources and is primarily used as a low-cost alternative to using distance fields to drive flow map data. This technique can be used for stylized or realistic water, but for this example, I used stylized water and have provided the project files for free.

Please head over here and pick up the project files to better follow along.

Jack McKelvie

The guide was originally published here

Source: ArtStation

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3 Comments on "Tutorial: Stylized Water in UE4"


why would you go for this baked, hard to iterate technique, when Distancefields are so cheap in UE4?


(Its a question, not a critique)


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