Tutorial: Using Procedural Foliage in Unreal Engine 4
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Those animations look amazing!! Great job!

Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

Tutorial: Using Procedural Foliage in Unreal Engine 4
10 January, 2019
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Tutorial

Joe Garth has recently shared a new tutorial that goes over some of the procedural features in Unreal Engine. The artist showed how you can set up a huge scene and make everything work inside the engine.

“Learn the basics of Procedural Foliage placement in Unreal Engine 4 in this 40-minute tutorial,” states the description. The whole scene is covered in rocks, trees, and other small details that make it look so awesome. The thing here is that you need to be careful with your performance and Joe can help you with that.

You need the artist’s Brushify: Forest Pack to follow all the steps. The pack is available on Unreal Marketplace. Don’t forget to read our exclusive interview with the artist to learn more about his projects.

Make sure to discuss the tutorial in the comments below.

Simple River Stones by Stan Brown is a procedural material for your environments fully made in Substance Designer. The package includes a fully commented and organized graph for study and customization.

See the full description

Contact Stan Brown

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@blackhole bilbao – The problem with these live training videos is that they usually aren’t very concise, and they don’t include examples. All of the content shown in my tutorials is available, setup and working on the unreal marketplace.

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