Quick guides on managing pixel characters’ dynamics from artist Sandy Gordon.
I’ve learned everything I know about Pixel Art, Animation & Game Asset Production by asking questions and studying the work of artists I admire. I’m hoping to be able to share what I know with you by producing regular tutorials covering topics I find important and questions I get asked most often!
I hope to cover Questions like these as well as others you might have:
- How do I make a walk cycle?
- How do I make my animations less stiff?
- What is a good number of frames for an animation?
- How can I make my pixel art look like “X” artist?
Here are some of his guides on stetting up your pixel characters’ dynamics: