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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Sandy Gordon is working on a series of tutorials for pixel art fans. The teacher is a co-founder and pixel artist for Spaceboy and created pixel art for games like Fara & The Eye of Darkness, HackyZack, and Don’t Get Wet.
I’ve learned everything I know about Pixel Art, Animation & Game Asset Production by asking questions and studying the work of artists I admire. I’m hoping to be able to share what I know with you by producing regular tutorials covering topics I find important and questions I get asked most often!
I hope to cover Questions like these as well as others you might have:
- How do I make a walk cycle?
- How do I make my animations less stiff?
- What is a good number of frames for an animation?
- How can I make my pixel art look like “X” artist?
Here are some of his guides on stetting up your pixel characters’ dynamics: