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tyFlow FREE and tyFlow PRO Released

The Beta phase for tyFlow, a plug-in for 3ds Max that acts as a replacement for Particle Flow, has ended.

Tyson Ibele, the developer and creator of tyFlow, a plug-in for 3ds Max that acts as a replacement for the tool's Particle Flow system, has announced the release of tyFlow FREE and tyFlow PRO, finishing the tool's Beta phase. The PRO version features full multi-threading, GPU acceleration, tyCache export, can be used commercially, and costs $395. The FREE version is, obviously, available for free but has fewer functions.

For those unaware, tyFlow was meant to be a complete rewrite of 3ds Max's Particle Flow. As the creator Tyson Ibele put it, the aim was to create “what PFlow could have been if development didn’t stop 10 years ago.” The tool features robust, procedural VFX capabilities, multi-threaded algorithms and GPU accelerated solvers, render instancing support, and more. Here are some of the tool's features:
  • Every operator is fully multithreaded
  • Tons of new operators, featuring things like a granular solver, cloth, rope, proper path follow, DLA growth, constraints, etc.
  • Spline operator and a super-fast spline meshing modifier for converting particle trajectories/neighbors/constraints/etc into spline meshes
  • Up-to-date PhysX support
  • Voronoi fracture, brick fracture, boolean fracture, convex decomosition, etc, built-in
  • All of PFlow’s terrible O(n^2) operations that make it totally unusable for productions have been properly accelerated (mesh collisions, nearest neighbor searches, surface lock/bond, etc)
  • No more hidden PFlow operator/event nodes in the scene to manage, each flow is fully self-contained
  • Tons of extra control has been added to all the base operators, and each operator has timing activation control
  • A C# script operator that executes nearly as fast as native c++ and that supports multithreaded scripts
  • VRay instance rendering support, GPU instancing in the viewport (easily display 100s of millions of polys in the view no problem)
  • Super-fast auto-caching, similar to how Houdini caches things on the fly
  • PhoenixFD grid support, PRT import/export
  • Simulation retiming
  • A custom file caching system that is often hundreds/thousands of times smaller in file size than alternative systems like xMesh
  • And much, much more!

You can learn more about tyFlow here and get the tool here. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

80 insectoid creature mega pack to create a variety of insects and alien creatures in the blink of an eye! Mandibles, horns, limbs, and all the little bits to bring your bugs to life! Just load the brushes, drag them into your scene and you're ready to go!

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