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UE-Based Real-Time NavMesh Editing With Boolean Operations

The system was written for an upcoming real-time strategy HŌRU.

The developer of HŌRU, an upcoming Total War/Empire at War-inspired real-time strategy with large-scale battles, has recently shared several mind-blowing demos continuing to showcase the game's navigation mesh system. The newly-shared demos provided a look at the cool feature for real-time NavMesh editing with boolean operations, capable of layering edits on top of the existing auto-generated NavMesh. According to the author, the NavMesh was written from the ground up in Unreal Engine and is used for the game's craters, bridges, and more.

And here's an earlier NavMesh demo shared via the HŌRU Twitter page:

You can see more demos here and learn more about the game over here. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

Scales, Fins, Gills and anything you need for your creatures of the deep!

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