9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view
you have access to OpenColorsIO since 2011. The Academy Software Foundation (ASWF), a neutral forum for open source software development in the motion picture and media industries hosted at the Linux Foundation, today announced that OpenColorIO (OCIO) has been approved as the Foundation’s second hosted project. https://www.aswf.io/ocio-joins-aswf/ btw spi released
Thanks for sharing and detailed production breakdown
Have a look at a guide by Tyler Smith that will guide you through creating a cloud texture to use with a made from scratch master cloud material in UE4. It will tell you about creating a series of masks to drive form and light effects changes for UE4 dynamic sky scenarios. In the end, you will get additional flow map and POM map techniques to bring a full sense of 3D form and organic movement to the cloud formations.
The tutorial requires an intermediate level, so you should be familiar with the basic menus and workflows in Photoshop, and Unreal Engine 4.
- 120-minute walk through covering the entire cloud texture creation in Photoshop and material set up in UE4
- 1080 Resolution
- Photoshop source files and targa textures for clouds
- Master material setup and material instances for use in UE4 (4.20 and higher)
- Maya scene for setup for creating flow maps with fluids (including base flow map texture)
- Basic meshes for cloud plane, sky sphere and basic terrain for using in UE4 engine
- Textures for Noise mask, flow maps created in video, and Soft sphere normal map
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