Check out a nice post from an Environment Artist Eric Zimmer on setting up materials for urban and other kinds of scenes in UE4 and Substance Painter.
@Mike, photogrammetry is something you do when you want real-life textures, but the whole idea about Substance Designer is that you can synthesize all kinds of textures and patterns, which is the opposite of what you try to achieve with photogrammetry. Well still, they could use Substance Automation Kit to create textures for multi-part 3D models. Microsoft uses Substance Automation Kit to automatically add wears, tears and dirts to their textures. It's good for packing multiple textures into one too. For models with parts made in metal, leather, plastic and else, they just select which part is what material and the automation will spit out one texture.0
Neo·2 years ago·
I remember in the photogrammetry video they released after Battlefront 1 someone asked about Dice's thoughts on Substance Designer. They responded saying they thought it was a cool program but didn't see a practical use for it.
I'm pretty certain it wasn't for Battlefront 2, either (if used at all)0
Mike·2 years ago·
- Peter Leban
This is something similar to what DICE did in Battlefront. Thanks!0
Peter Leban·2 years ago·