Good but the Pattern of the foam doesn't change, very disturbing.
Check out a nice tutorial on setting up the God of War axe throwing mechanics inside Unreal from the UE4WithCasey channel. This is not a complete guide to recreating the effect, but rather a nice explanation of the basics.
In this tutorial, I share how I would set up the basics of the God of War axe throwing mechanic. This tutorial isn’t intended to produce a complete feature, but it should give insight on how some of the math can work.
Note: there is plenty of optimizations to be done with this code and I encourage you to functions and macros to clean up the code.
Make sure to discuss the tutorial in the comments below.