Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg
Check out a nice tutorial on setting up the God of War axe throwing mechanics inside Unreal from the UE4WithCasey channel. This is not a complete guide to recreating the effect, but rather a nice explanation of the basics.
In this tutorial, I share how I would set up the basics of the God of War axe throwing mechanic. This tutorial isn’t intended to produce a complete feature, but it should give insight on how some of the math can work.
Note: there is plenty of optimizations to be done with this code and I encourage you to functions and macros to clean up the code.
Make sure to discuss the tutorial in the comments below.