UE4 Shelling System for Level Designers
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by Cgiles
1 days ago

Alt click on a node connection automatically disconnect it from the other nodes. And there is some nodes which can be easily summoned by pressing a key and clicking at the same time. Like B+click will place a branch, and S+click a sequence.

by manictaylorj@gmail.com
1 days ago

If you're willing to compile it, Aseprite is a great option as well.

by tharlevfx
2 days ago

check my website for the latest tips - always updating with new content!

UE4 Shelling System for Level Designers
17 April, 2017
News

The Shelling System is a UE4 project by Alessa Baker that might make Level Designers’ lives easier. The pack features a fully customizable measuring system, a quick, single select for rescaling objects and 27 types of objects to choose from.

UPD: Alessa Baker is awesome! First 10 people to use 80lvl as a code get %10 off.

Features:

  • White Box Mode – Quickly hide all measurements, and assign a gray material, with one checkbox.
  • Measurements in Millimeters, Centimeters, or Meters.
  • Position measurements at corners or the center,
  • Scale, font color, and grid color.
  • Choose which face to display Measurements,
  • Bounding Box, to get a better idea of mesh positioning.
  • World-space Grid Material.

Here is an example to get a better idea of the toolkit’s possibilities:

Buy for $10

Author: Artyom Sergeev

Source: Gumroad
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2 Comments on "UE4 Shelling System for Level Designers"

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Laforik
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Laforik

Hello, I just bought this.

Silly noob question. How do I import it into my own project?

Alessa Baker
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Alessa Baker

Thank you lots 80lvl! 😀

Because 80lvl have been awesome:

First 10 people to use 80lvl as a code get %10 off. 🙂

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