Uncharted: The Lost Legacy Art Dump
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
San Francisco US   19, May — 24, May
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Taipei TW   5, Jun — 10, Jun
Latest comments
by derjyn@gmail.com
5 hours ago

$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.

Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.

by Lee Stojkovic
6 hours ago

I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.

Uncharted: The Lost Legacy Art Dump
31 August, 2017

Here’s a collection of amazing artwork from Naughty Dog’s Uncharted: The Lost Legacy. The game hit Playstation consoles all across the world a little more than a week ago welcoming the players and the duo of heroes—Chloe Frazer and Nadine Ross—into the enchanting world of India’s Western Ghats. A lot of talented people contributed to the game and made it’s world alive, let’s look at some of the best art produced by this team and mention some of the amazing artists. More could be found here.

Special thanks to Naughty Dog’s talented team of perfectionists, who crunched and worked like never before. Let’s all hope that they wouldn’t have to slave so much at their next project. Behind every little image from this project lie tremendous efforts. 

Anthony Vaccaro – Environment Modeler

Adrian Castro – Environment Modeler

Brian Recktenwald – Environment Modeler 

Edgar Martinez – Environment Modeler

Henry Cheng – Environment Modeler

Martin Teichmann – Environment Modeler

 Alice Gionchetta – Environment Texture/Shader Artist

Nick Gindraux – Environment Concept Artist

Eytan Zana – Environment Concept Artist

Jeremy Vickery — Lighting Artist

 Matthew Trevelyan Johns – Environment Texture/Shader Artist

Byunghwa Jung – Character Artist

Colin Thomas – Character Artist

Source: Artstation

Leave a Reply

Be the First to Comment!