UNIGINE 2.8 Available

The UNIGINE team has unveiled v2.8 of their engine which brings improved data streaming, cached shadows, refactored editor, better vegetation, and more.

Key Changes

  • Redesigned asynchronous data streaming to reduce performance spikes.
  • Improved utilization of multiple CPU cores throughout the engine.
  • UnigineEditor’s transformation: standalone application, made faster, more stable and extensible after a major refactoring, with a number of improvements.
  • Cached shadows optimization: performance boost, more flexibility.
  • Refactored bit masks.
  • Better reflections with additive blending and occlusion clipping.
  • Interleaved rendering mode for lights.
  • Various vegetation improvements.
  • More informative Performance Profiler.
  • Major IG Template update: DIS support, more CIGI packets, multithreading, and optimizations.

The team optimized a number of features for multicore processors, so users can take advantage of all the extra computing power that a PC platform provides wherever possible.

“Rendering improvements continue to push the boundaries of visual realism in our virtual worlds, in this release we’ve significantly improved the look of vegetation, shadows and reflections,” added the team.

The update also brings a huge pack of various performance optimizations including cached shadows, asynchronous data streaming that add to engine performance improvement and reduction of spikes.

You can get more details here.

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