logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Unity Asset Store: A Look at Next-Gen Terrain Editor

The Atlas Terrain team has announced the release of the terrain editing tool that eases the workflow of creating mountains, dunes, craters, volcanoes, roads, and rivers. 

'We firmly believe that the future of terrain editing lies in a non-destructive object-based workflow. As long-time Unity users, we have been working on a next-gen terrain editor that combines brushed and generative workflows into a perfect hybrid. Having both these workflows operating inside a non-destructive object-based system allows us to overcome the shortcomings that these techniques have on their own.', says the Atlas Terrain team. 

Atlas, a terrain editor, allows the artists to generate stamps using their favorite world engine and put the terrain together in real-time, build road networks, rivers, and cliffs, and make the terrain fit with structural features and gameplay areas.

Features

  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ Multi-terrain support
  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ Compatible with all render pipelines, VR/Mobile.
  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ No impact on runtime performance or memory
  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ Adaptive editor performance: lightweight
  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎58 pre-built stamps to get started
  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Stamps can be edited at any time
  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Splatmap and Vegetation control
  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Scattering of trees, foliage, and objects
  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Splines that can make connected road‎‎‏‏‎ networks and rivers
1 of 4

Stamps
A Stamp in Atlas is a bundle of textures that articulates a piece of terrain, it includes heightmap data and a range of masks. The Stamp lives on a regular GameObject which means that you can move/rotate and scale them like any other GameObject.

Custom Stamps
It's straightforward to create your stamp assets. You can use textures of stamps that Atlas provides or generate your own using your favorite terrain generator. 

Real-time Editing
Real-time editing is completed within a preview box, the box acts as a camera that sees your stamps, renders them, and allows you to view the result. Rendering is done on the GPU and uses an underlying Unity terrain to show the result, which means that the collision and the splatmaps work in real-time while editing. In addition, you can turn the preview box on and off on demand so you can save resources while not editing your terrain.

Splatmaps
Atlas comes with full splatmap control, each stamp contains multiple masks that you can use to compose your splatmaps, these masks can range from Erosion to Slope. You can add as many layers as you want to your splatmap, each layer can be adjusted to your preferences, which means you can filter a specific slope section and increase the sharpness of your erosion lines.

Don't forget to join our new Reddit pageour new Telegram channel, and follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 1

  • Pasieka Thomas

    This seems a bit tedious and cumbersome to use as well as partly limited. I think I'll stick to World Creator 3 (standalone version) which currently can't be beat in my opinion.

    0

    Pasieka Thomas

    ·2 years ago·

You might also like

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more