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Unity Digest: Hero and Hands Animation for Games

Have a look at 5 Unity packs with solutions for creating a realistic animation for your project. The collection also includes packs with tools for VR games.

Dynamic Bone 

Add physics to the character's bones or joints to create realistic animation with Dynamic Bone. 

Features:

  • Very easy to set up, no programming required.
  • Fast and stable physics simulation.
  • Works with Mecanim and legacy animation.
  • Support all versions of Unity, from Unity 5 to Unity 2020, mobile-friendly.
  • Full source code included.

 

 

Final IK 

Grab version 2.0 of the Inverse Kinematic solution for unity

Version 2.0 brings many fixes and improvements to Final IK:

  • Easier VRIK calibration.
  • Added Photon Unity Networking demos.
  • Updated integration packages.
  • Updated documentation.

Technical details of the solution: 

  • VRIK
  • Baker
  • Full Body Biped IK
  • Biped IK
  • CCD IK
  • Multi-effector FABRIK
  • Look-At IK
  • Aim IK
  • Arm IK
  • Leg IK
  • Limb IK
  • Rotation Limits
  • Grounder
  • Interaction System

VR Hands and FP Arms Pack

Check out a pack with shaders for hands and FP arms animation for VR games. 

What’s inside:

  • Female and male arms for first person games in standalone and mobile versions.
  • Female and male hands for VR games in standalone and mobile versions.
  • All textures in 3 variants
  • Blood and Dirt support
  • Controllers for left and right hand/arm
  • s16 Animations for Arms
  • 21 Animations for Hands
  • Standard PBR skin shader
  • Test models: pistol and sword
  • Example and test system to control your hands and arms
  • Example and test VR and FP characters
  • Mecanim controllers for each hand
  • 35 Arms and hands textures (4096x4096)
  • 3 Ramp textures (256x16)

Hero General Animation Collection

Have a look at the collection of general animation from Mister Necturus.

The collection includes:

  • 2 realistic ideal characters (Adam and Eva) with simple pic and shovel.
  • Eva with props: 8,636 polygons, 17,142 triangles, 8,802 vertexes. Rig: 75 bones. (2 additional bones for breast)
  • Adam with props: 8,695 polygons, 17,282 triangles, 8,880 vertexes. Rig: 73 bones
  • 170 animation clips for each character. 114 "on place" animation clips, plus 46 duplicates of run, walk, jump... animation clips included "root motion" data, used by Mecanim.
  • Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.
  • Time list included.

UMotion Pro - Animation Editor

Check out a cool Unity animation editor.

Some of the features: 

  • NEW: FBX Export (Windows and Mac OSX only)
  • Unity Timeline Integration
  • Import Mocap (*) and 3rd Party Animations
  • Animation Layers
  • Inverse Kinematics
  • Child-Of Constraint
  • Convert Animations to IK

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