logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Unity Presents the Next Level of 2D Tools

The Unity team has presented the latest 2D tools that boost developers’ creations and how they produce them.

They’re now a part of the Universal Render Pipeline, featuring tools like Shader Graph and native 2D Lights and Shadows. The toolkit features anything you might need for animation, world-building, and physics, for productions of any scale on any platform.

Abilities

  • 2D Animation. Rig sprites and set up bones to create smooth, skeletal animation. Use it with PSD Importer to let you directly use layered artwork.
  • 2D Lights. Enhance 2D visuals. Different types of light feature easy-to-configure parameters like light colors, intensity, fall-off, and blending effects.
  • 2D for ShaderGraph. Easily author shaders by building them visually — create and connect nodes in a network graph instead of having to code.
  • Tilemaps. Create large grid-based worlds, including Hexagonal and Isometric Tilemaps, that are optimized for size and performance.
  • Sprite Shape. Create rich free-form and organic 2D environments with a visual and intuitive workflow that saves sprite resources.
  • Sprite technology. Set up and optimize the art assets for your 2D project, handle popular raster and vector formats directly in Unity.

You can learn more here.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more