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Unreal Engine 5-Powered Slime Simulation by Asher Zhu

The creator showcased a new game prototype that lets one dissolve 3D character models by throwing slime at them.

Senior Technical Artist at Epic Games Asher Zhu, widely known for creating stunning visual effects and water and slime simulations, has recently delighted the community yet again by showcasing a new mesmerizing game prototype.

Powered by Unreal Engine 5, the newly-presented project enables one to dissolve 3D character models into mere skeletons by throwing a blob of slime from a pan at them, with each stir increasing the slime's destructive potency. "This idea struck me many moons ago, and I had to give it a try," commented Asher on the idea behind the prototype.

If you would like to learn more about the artist's production workflow, we also recommend checking out our interview with Asher, in which he explained how to set up water simulations with Unreal's Niagara Fluids, demonstrated how to create the water surface and whitewater particles, spoke about making the water simulation's color scientifically accurate, and more.

Click here to check out more of Asher's amazing works. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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