Unreal Reality: The Art of Andrew Hamilton
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Taipei TW   5, Jun — 10, Jun
Los Angeles US   12, Jun — 15, Jun
Latest comments

I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.

by uuuuuuuuuuuuuuuu
12 hours ago

uu

by BakingSoda
1 days ago

Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.

Unreal Reality: The Art of Andrew Hamilton
28 June, 2016
News

Marvel at the amazing work of Andrew Hamilton – the Art Director at DICE, who contributed a lot of work to Star Wars Battlefront.

andrew-hamilton-forest-01-05

andrew-hamilton-forest-01-04

Andrew Hamilton is a very experienced artist, who worked on a number of high-budget projects for consoles and PC. He’s especially well-known in Sweden, where he had the pleasure of working with many popular studios, including Grin, Starbreeze and DICE.

andrew-hamilton-endor-06-01

andrew-hamilton-forest-03-01

andrew-hamilton-forest-02-01

andrew-hamilton-forest-01-01

His body of work is immense. During his time in gamedev, he managed to provide art for Bionic Commando, Bionic Commando Rearmed, Enemy Territory: Quake Wars, Battlefield 4 and Star Wars: Battlefront. He’s currently working on Star Wars: Battlefront 2.

andrew-hamilton-rendermodes

During his work at Battlefront he contributed a lot to the Endor scenes, working as a Lead Environment Artist.

To achieve better results Andrew and his team extensively use photogrammetry and other modern technologies to build better more realistic content.

Source: artstation.com

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz