Developer Monad of Eirye demonstrated the finalized depth effect made for Full Fathom.
Monad of Eirye, a Game Developer and one of the two creators of the oceanic survival horror and thalassophobia simulator Full Fathom, has recently shared an update on the upcoming Unity-powered game by demonstrating the finalized version of the depth effect set up for it.
According to Monad, the completed system turned out exactly as planned, a rare occurrence in the unpredictable world of game development. While the final tweaks and fixes implemented to the system may not grab the attention of many players, the developer noted, they were necessary to enhance the realistic eerie feel of the ocean, as well as for the Monad's "own mental well-being".
Besides revealing the demo itself, the developer also disclosed that Full Fathom's main storyline is about 30% finished, with the development focus shifting to creating new underwater levels and regions. Despite ongoing work, the game's release window remains unchanged, and the team aims to ship the title in Q3 2024.
And here are some of the previous updates on Full Fathom shared by Monad:
You can wishlist Full Fathom here and check out more behind-the-scenes demos over here.
And if you are a fan of thalassophobia-inducing games, we also recommend checking out Deep Dark Sea, a recently-announced atmospheric underwater horror powered by Unreal Engine 5 and inspired by Dead Space, Subnautica, and H.P. Lovecraft's works.
Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram, Twitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.