Looks absolutely gorgeous!
Very interesting post, thanks for sharing! Next step would be to procedurally create the indoors! I understand your point about a semi-procedural approach. I often fall into the go-full-procedural vortex and can't get things done. :D Anyway, one question I don't quite get why "fill the interior" on the vdb node has to be checked?
it is really frustrating that half the article was posted and i cannot view the end of this article, every possible link on the page refers to the same url and that url is password protected. creation of a gametextures account will not get you access to the end of this page so don't hand them paypal info like I did just go blunder off through a youtube tutorial rather than this good-old-boy referral page
Weather Channel found a way to use immersive mixed reality technologies to reshape its upcoming broadcasts. Aired three times on the channel, the “Tornado Hits The Weather Channel” video showed anchor Jim Cantore talking about a tornado strike in a studio, which was then got hit by realistic lumber and vehicular debris. A siren goes off, Cantore runs for cover, and the studio is torn apart — isn’t that something else?
The whole thing was created to “educate and inform” viewers by placing them “inside of a storm environment.” Cantore dodges, yells, and grimaces, but at the same time explains how tornadoes create risks for people. The video uses traditional augmented reality-style pop-up graphics.
Do you know the best part? The video was generated with the help of Unreal Engine, which continues to explore new levels in photorealism every day. The video is said to be created in partnership with The Future Group, which implemented its Unreal-powered Frontier to generate the sequence.
The Weather Channel states that the idea will “ignite a revolution of weather presentation” as a new method of “real-time immersive storytelling.” The channel will use the technology in 80 percent of its programming by 2020.