Using Oculus Medium to Build Mechs for Games
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Using Oculus Medium to Build Mechs for Games
29 July, 2018
News

Have you heard about Skydance Interactive’s recently released action-packed mech VR shooter called Archangel: Hellfire? The thing here is that the development team found a way to craft 3D models within a 3D VR environment. To build the game’s vision and generate its stunning mech-warriors, Skydance the studio relied on Oculus Medium that allowed the team to quickly prototype and view models to scale in VR. This allowed artists to sculpt freely using the space around them, and then add the final touches in ZBrush, Autodesk 3ds Max, Unreal Engine 4 and other tools. Check out a video from the Oculus Medium channel to get more details on the process.  

The mech combat VR game, Archangel: Hellfire launched last week. Take a behind-the-scenes look at how the developers at Skydance Interactive prototyped the mechs you play in! Learn how they utilized VR Creation tool, Oculus Medium, to design better models and save production cycles.

Oculus Medium 

You can learn more about the game and find more dev diary posts here

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