Artist kameinon shows the difference.
Have you ever wondered how anime artists make moving objects look so dynamic in a 2D space? Blender artist kameinon showed you how this can be done.
In an X/Twitter post, they compared two spinning balls, and they look as if they are moving at different speeds, but no, this is simply a visual trick.
To make this effect, you need to distort the outline, add lines in the direction of rotation, and apply vector blur.
You can see how drastically it can speed up animation in kameinon's viral Suzanne video, showing Blender's mascot chasing a person.
You can find more interesting effects on their X/Twitter:
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