Should it stay a feature?
One little error can drastically change the whole game's mechanics and introduce hilarious consequences that could make a fun feature instead of a bug. Developers of an open-world survival game Autonomica, Crytivo, know it well, as cutting one tree there turned into automatic deforestation.
"We accidentally invented auto-logging with the tree falling damage mechanics," they said on Reddit.
I have to say it looks fun and I would actually love to have it in any game because I'm not a fan of chopping down trees one by one, although, I guess, it would take away from the game of this genre.
The developers are thinking of adding the mechanic to the settings just for the fun of it, so if you want to experience it, wishlist Autonomica on Steam.
"Autonomica is an open-world survival game playable solo or with friends, inspired by solarpunk aesthetics and driven by farming, automation with organic products, exploration, and futuristic tech. Build automated farms that turn tomatoes into truckloads, craft advanced machines, and explore islands filled with mysteries, strange phenomena, and time-bending challenges."
Crytivo
I mean, if everything else is automated, why not make one tree destroy all the others?
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