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WiP Fluid Simulation Created in Blender 3.6

The simulation runs on the AMD Ryzen 5 3600 CPU.

Following several months of relative silence, 3D Artist and Game Developer Shahzod Boyhonov, a.k.a. specoolar, took to Twitter once again to show an impressive new project set up in Blender 3.6, an upcoming version of the open-source software, currently in beta.

Continuing to experiment with the program's Geometry Nodes toolset, the artist has managed to create a cool-looking 2.5D fluid simulation, which, according to the creator, can be used to generate a flowmap and export static mesh to game engines. As stated by Shahzod, the setup is currently WiP and is entirely CPU-based, running on the AMD Ryzen 5 3600 processor.

Once the project is complete, the creator plans to share it via Blender Market, so we highly encourage you to visit Shahzod's Twitter page so as not to miss any future updates.

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Cartoon Water Shader is an easy to use highly stylized water material, and river tool with many features. Demo scenes also included!

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