Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Unity is getting new terrain and landscape generator with World Creator. It has already been submitted, so all you have to do is wait until the tool is approved and then download it from the marketplace.
This one has really awesome features like GPU terrain generation, enhancement of existing terrain data such as Unity terrain and custom heightmaps, terrain masks for creating multiple terrain types on a single Unity terrain, texture masks, object masking, procedural planting of trees, grass and custom objects, slicing capabilities, import and export capabilities, maximum supported resolution for a single terrain up to 8192 pixels, ships with 100 (!!!) textures from GameTextures.com and with over 40 beautiful different trees and a lot more!
It is worth mentioning that this is the second version of the tool. The first installment appeared to be quite useful for the developers. World Creator 1.0 does not support texturing features, vegetation and GPU powered terrain generation and has limited 3D realtime capabilities. The terrain generation is not different from World Creator 2.0. All the files created with the first installment can be used in any game engine or 3d application like 3DS Max, Maya, Terragen, Vue, etc. As of now there are three versions of this tool: Education, Indie and Enterprise. Enterprise is only meant for academic purposes, Indie version is great for companies with revenue less than 100 000 EUR and Enterprise is useful for companies with bigger revenue numbers. You can get it here for 149/139 EUR (Indie for Windows/Mac OS) or 499 EUR (Enterprise version).
Here is the sneak peek of the first installment:
Still the most interesting part is World Creator 2, which will be available for Unity, Unreal Engine, Windows, Mac and Linux users. Version for Unity is stated to appear this February at Unity asset store. Unreal Engine users will get a chance to use it by the end of 2016. Windows, Mac and Linux users will have stand-alone version when it is available at third tax quarter 2016. So, it appears that the Unity users are the luckiest.
You can get more info about both of the installments here. Let us know if you are planning to use the upcoming software.
Source: World Creator