Check out Super Bump, a new add-on that brings the power of material displacement to Eevee.
3D Artist and well-known Blender enthusiast known only as OfNodesAndNoodles has released Super Bump, a new lightweight one-click add-on for adding shadow-casting parallax occlusion to your Blender Eevee materials.
Bringing the power of material displacement to the real-time engine, Super Bump reinforces your Normal and Bump Maps and introduces true depth without the need for the tens of thousands of vertices associated with displacement. As noted by the developer, Super Bump is available exclusively for Eevee and is intended as a substitute for material displacement, which is only available when using Cycles.
Tightly packed alpha-clipped layers add real depth to reinforce Normal and Bump map effects without the need for the super-dense geometry associated with displacement, and real shadows created by the engine's lighting system complete the effect," comments OfNodesAndNoodles. "Super Bump can give you the same results you'd get from Cycles material displacement or a Displace Modifier but with a hundred vertices instead of tens of thousands."
To make Super Bump materials, start by creating a Plane and adding a Material in Blender. Then, in the Shader Editor, add a Height texture and click on Add Super Bump in the Manager. You can further enhance the material by adding additional textures such as Diffuse and Roughness to customize it to your preference.
Please take note that Super Bump is specifically designed to function on a flat plane, which can be adjusted and rotated to your preference, but it must remain flat. Additionally, the developer strongly recommends avoiding the use of Super Bump with images featuring transparency, as multiple layers of transparency can potentially result in visual glitches.
You can learn more and download the Super Bump add-on by visiting the author's Gumroad page.
To many, OfNodesAndNoodles is known primarily as the creator of the Rain.Water system – a set of shader nodes that can create fully procedural water and rain effects from simple geometry without using particle systems, fluid simulations, or Geometry Nodes in Blender. If you want to know how the system was set up, check out this amazing tutorial.
Previously, the artist also showcased a fantastic dynamic Flow Map demo created in Blender without Geometry Nodes, planning to implement the project into the aforementioned Rain.Water system further down the line.
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