Sukhraj Johal

Game & Level Designer

Level Design Case Study: Recreating Level from God of War

To understand the logic behind God of War's level design, Sukhraj Johal recreated and analyzed the first level of the game and shared his thoughts. The case study was initially posted on Gamasutra and can be found here. It is now reposted on 80 Level with the author's permission.


Sukhraj Johal

Published on

Jan 24, 2020

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more