The Virtuos Team
You're Having the Wrong Conversation About Environment Art Co-Development
Most studios arrive at the environment art co-development conversation too late, with a brief that's too narrow, and then wonder why the results feel disconnected from the rest of the game. There's a smarter way to structure it, and it starts before you hit capacity.
Cloth and Water Simulation: Overcoming Common Rendering Issues
The Virtuos Team discusses why developers are struggling with creating realistic-looking water and cloth physics and how it is helping game creators overcome these challenges in their projects.
Virtualized Geometry: Crafting High-Res Assets With Hi-Res Vision
Take a look at how virtualized geometry – and Virtuos' approach to this technology – enables developers to create assets more efficiently while preserving game performance.
Upping the Engineering & Rendering Game at Virtuos Labs – Warsaw
Peter Sikachev, Technical Director at Virtuos Labs – Warsaw, explains how the studio approaches game development and its expertise in graphics rendering and optimization, including a deep familiarity with proprietary engines.
Virtuos: The Code Behind Remakes, Remasters & Adaptations
The Virtuos team told us about developing video game remakes, remasters, and adaptations and explained how the production process differs from creating brand-new, original titles from scratch.