Porting

Virtuos: The Code Behind Remakes, Remasters & Adaptations

The Virtuos team told us about developing video game remakes, remasters, and adaptations and explained how the production process differs from creating brand-new, original titles from scratch.

The Virtuos Team

Mar 13, 2024

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Lunate Games: Harnessing Decades of Software Expertise for Next-Gen Game Development

The Lunate Games' CEO Andrei Morozov talked about the company's history and experience, explained its areas of expertise, and provided insights on reordering optimization techniques that lead to efficient and optimized software solutions.

Andrei Morozov

Feb 21, 2024

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Exclusive: The Unity Team on Porting & Developing Multiplayer Games

Thom Hopper, Mathieu Muller, Kjetil Kalla, and Laurent Gibert from the Product Management team at Unity explained the nuances and different aspects of porting Unity-powered games and shared best practices and resources.

Unity Technologies

Feb 21, 2024

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Mintrocket on Porting Dave the Diver to Different Platforms

Jaeho Hwang, Director of Dave the Diver, and Bosung Seo, Mintrocket's Lead Programmer, have joined 80 Level to tell us about the early days of Dave the Diver and explain how the game was ported to different platforms.

Jaeho Hwang and Bosung Seo

Feb 08, 2024

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Skyforge: Porting a Game to Nintendo Switch

Project Lead at Allods Team Dmitry Lisichkin told us about porting a technically complicated MMO to Nintendo Switch and discussed limitations that their team faced.

Dmitry Lisichkin

May 26, 2021

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Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

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