Tom van der Veeken
Game Art Student at Breda University of Applied Sciences
www.artstation.comLighting a Gloomy Venice-Inspired Scene in Unreal Engine
Tom van der Veeken showed us the workflow behind the Venice: Calle Del Riccio project, shared some tips on creating modular kits and foliage with Maya and Substance 3D Designer, and revealed the lighting setup.
Tom van der Veeken
Aug 18, 2023
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