3D Artist at Ulysses Graphics
Victor Andreyenkov shares his advice on how to make a workflow in Maya more efficient and less confusing.
Creating Detective's Room in Maya, ZBrush and SubstancePerfect·
Blitter Discusses Creating Those Photoreal Renders in BlenderWell... My render ~ 5 seconds and some compositioning. Includes asymme...·
Green Green Grass of Tunnel: Creating Vibrant Stylized Nature in UE4很棒！惊艳到我了！·
A Convolutional Network Enhances Photorealism In GTA VSome of those quotes almost sound like if someone mashed together word...·
Join thousands of game designers and keep track of your subscriptions