Warren Marshall

Freelance 3D Artist

Wilmington

www.artstation.com

Harnessing The Modeling Power of MODO

Warren Marshall gave a little talk about his approach to MODO, shared his long-term experience in it and gave some tips on the workflow for beginners.

Warren Marshall

Dec 02, 2019

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Warren Marshall: Game Development Journey

Game artist Warren Marshall talks about his time in games and describes some ways you can get into game development.

Warren Marshall

Jun 10, 2016

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Always Be Learning: Keeping your Art Career Fresh

3d artist Warren Marshall explains, why artists (and game developers in general) have to study and learn constantly.

Warren Marshall

May 12, 2016

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Be Visible: How to Get a Job in Game Industry?

3d artist Warren Marshall (Epic Games, Legend Entertainment), who worked on a number of great projects (Wheel of Time, Gears of War, Fortnite), published a couple of recommendations, which could help young artists to get a job in the games industry.

Warren Marshall

Apr 23, 2016

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The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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