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Brian Valentin-Ranc presented procedural houses inspired by Attack on Titan, created using Houdini and Unreal Engine 5. Narrow, wide, short, and tall – the generator offers a variety of shapes in a familiar style.
The artist wanted to make a semi-realistic recreation of the Shiganshina District "before the colossal threat appeared beyond the walls."
"All houses were modeled in Houdini, with careful attention to detail in the architecture and layout to reflect the look and feel of Hajime Isayama's world. The house was then imported into Unreal Engine 5.
"The goal was to create a cinematic sequence that conveys both the beauty and the looming tension of life within the walls, before everything changed."
It took Valentin-Ranc almost 2 months to complete the project and refine it, improving structural logic and adaptability of the assets across different layouts. The tool was optimized to produce clean meshes and UVs for efficient real-time rendering, according to the creator.
Aside from Houdini and Unreal Engine, Valentin-Ranc used Substance 3D Painter and Designer for textures.
"This project pushed my skills in environment art, procedural workflows, and real-time engine integration and was a rewarding experience to build as a fan of the series."
You can find his other works on ArtStation.
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