Dylan Young talked a little about the creation of his amazing Knight character, discussing the use of Zbrush and the production of cloth.
Turning concept into a 3d model
I spent a lot of time, fighting with the forms, particularly on the coif and his jacket, for a long time the coif looked like it was made of rubber because of how soft and doughy it looked.
Working with Maya and ZBrush
I used the base materials in substance painter as a starting point for the brass and steel and then layered over dust and dirt to add variation to the specular and gloss maps, as well as some wear and tear around the edges.