3DS Max 2019.2: What’s New?
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Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.

by z35
8 hours ago

awesome :O

Don't work for me, loading freeze

3DS Max 2019.2: What's New?
23 September, 2018

Autodesk has recently presented a new update to its 3DS Max that is said to improve fluids with a new Loader giving the ability to import caches, apply transformations, assign materials, offset the playback, and render the simulation. 

Users can also render data channels such as Vorticity, Density and Age. What is more, you can adjust meshing parameters and render settings for liquid and foam of a loader and reuse simulation and control playback independently. There is also the ability to enable and disable emitters, colliders and motion fields. 

Alembic support has also been updated: better performance, UV export that’s compatible with Maya, and all important support for instances.

Arnold is updated to 5.2″ support for texture baking, several shader enhancements (a new Cell Noise shader and new Sheen function in the Standard Surface shader, for example). You can now set up RGB clamping in the clamp shader to either a scalar or color mode and control the Toon shader using the STRING type user data, toon_id.

You can find the full breakdown of the latest version here

Source: autodesk.com

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