Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?
Hi, what version of blender does this work with?
Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel
Autodesk has recently presented a new update to its 3DS Max that is said to improve fluids with a new Loader giving the ability to import caches, apply transformations, assign materials, offset the playback, and render the simulation.
Users can also render data channels such as Vorticity, Density and Age. What is more, you can adjust meshing parameters and render settings for liquid and foam of a loader and reuse simulation and control playback independently. There is also the ability to enable and disable emitters, colliders and motion fields.
Alembic support has also been updated: better performance, UV export that’s compatible with Maya, and all important support for instances.
Arnold is updated to 5.2″ support for texture baking, several shader enhancements (a new Cell Noise shader and new Sheen function in the Standard Surface shader, for example). You can now set up RGB clamping in the clamp shader to either a scalar or color mode and control the Toon shader using the STRING type user data, toon_id.
You can find the full breakdown of the latest version here.