3DS Max 2019.2: What’s New?
Subscribe:  iCal  |  Google Calendar
Helsinki FI   17, Oct — 25, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Paris FR   24, Oct — 27, Oct
San Jose US   25, Oct — 26, Oct
Latest comments
by Delip Huges
4 hours ago

There are AwesomeBump that is written in QT and do not require .NET Framework and has code open.

by Sergey
6 hours ago

Интересно, не понятно зачем, но круто. Я бы хотел поучаствовать в проекте

by sammi_e@mail.ru
10 hours ago

Already have ndo, b2m, knald, and others.. Why another one?

3DS Max 2019.2: What's New?
23 September, 2018

Autodesk has recently presented a new update to its 3DS Max that is said to improve fluids with a new Loader giving the ability to import caches, apply transformations, assign materials, offset the playback, and render the simulation. 

Users can also render data channels such as Vorticity, Density and Age. What is more, you can adjust meshing parameters and render settings for liquid and foam of a loader and reuse simulation and control playback independently. There is also the ability to enable and disable emitters, colliders and motion fields. 

Alembic support has also been updated: better performance, UV export that’s compatible with Maya, and all important support for instances.

Arnold is updated to 5.2″ support for texture baking, several shader enhancements (a new Cell Noise shader and new Sheen function in the Standard Surface shader, for example). You can now set up RGB clamping in the clamp shader to either a scalar or color mode and control the Toon shader using the STRING type user data, toon_id.

You can find the full breakdown of the latest version here

Source: autodesk.com

Leave a Reply

Be the First to Comment!

Related articles
Character Art Program
Environment Art Program