logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

5 Tips & Strategies for Marketing Indie Games

Chris Zukowski from HowToMarketAGame.com has shared five essential tips to help your indie game stand out in Steam's crowded marketplace.

Making a game is hard. Getting anyone to care might be harder.

That's why Unity launched the Indie Survival Guide – an evolving archive of Q&As, VODs, and live streams from developers and industry folks. There’s no guaranteed playbook for success, but hearing how others navigated design, business, and getting by can give you better odds.

In a recent stream, we sat down with Chris Zukowski from HowToMarketAGame.com, who shared honest, actionable advice on standing out in a crowded Steam marketplace. 

Here are the highlights from our conversation:

1. Optimize Your Steam Page

A good Steam page should make the type of game obvious and show it’s worth a player’s time. As Chris puts it:

“You wanna make your Steam page look like your type of game so that at an instant somebody shopping goes, ‘Ah, it's that type of game—I’m gonna buy it.’”

It’s not just about being clear, it’s about looking professional:
“You wanna show quality. And another way to do quality is you should hire a capsule artist. I’m telling you folks… don’t just use Unity, take a screenshot, and then use MS Paint to write the title of your game. Don’t do that.”
Even thumbnails matter:
“Every capsule always has a hammer. I don’t know why. But if you just put a hammer in your thumbnail… people are gonna see that hammer and subconsciously go, ‘Oh, I bet I build a city with that.’”

You only have a few seconds to hook someone skimming the store. Use every advantage.

2. Choose the Right Genre

Your biggest marketing decision might happen before you write a single line of code:

“The moment you say ‘I’m gonna make this type of game,’ you’ve actually made the biggest marketing decision… People think like, ‘Oh, I’ve made my game and now I want to start thinking about marketing.’ It’s too late.”
Chris noted that certain genres consistently outperform others:

“Most of the games that do very well are genres that people don’t typically make. The big one is horror. The other ones I call crafty building strategy simulation-y games… It’s not like a linear story where you’re a dude with a sword and you run through an environment.”

3. Avoid Common Steam Mistakes

A common pitfall? Not treating your Steam page like a proper launch:

“People have never announced their game… a lot of people just throw their Steam page up and then their Steam page is live. No. When you put your Steam page up, you announced your game.”
Also: don’t forget Steam’s built-in tools:

“You launch your game and… you didn’t push the ‘email wishlisters’ button? That’s a big one… You have two weeks from when you launch your demo to push this button called ‘email wishlisters’… do not forget.”

“Another stupid thing—check your tags. I’ve seen people who have like 10 tags. No—you wanna get all the tags.”

4. Prepare for Steam Next Fest

Chris stresses the importance of showing up to Steam Next Fest ready — your demo should be live well before the event:

“You should not be debuting your demo during Next Fest… it’s the quinceañera. It’s the grand debut of the final stage of yourself. You should have released your demo long before…You want your demo bulletproof… Because if on that first day everybody fires it up and there’s some bug… you’re done.”
And come in with momentum:

“If you’re coming into Next Fest hot with more wishlists, you will do better. That’s why you want to get that demo out early and build some momentum before the fest begins.”

5. Supplement Your Steam Page

Visibility doesn’t have to cost much:

“There aren’t that many tools… you don’t need to buy a lot. Marketing is not pay-to-win that much. Marketing is actually much more strategic, and it’s about when you time certain activities and what you do.”
The only paid tool Chris consistently recommends?

“The only thing I really recommend spending money on is hiring a capsule artist. Other than that, most of this is free and DIY.”

Final Thoughts

There’s no magic formula, but clarity, timing, and genre fit go a long way. Marketing isn’t just shouting on social media — it’s about making the right game for the platform, showing it clearly, and getting demos in front of players early.

You can follow more of Chris’s work at HowToMarketAGame.com, or dive deeper into the Indie Survival Guide for more hard-earned advice from devs who've been there.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more