A few weeks ago, the Game Developers Conference (GDC) team published one of its 2022 talks, revisiting the wonderful Museum Flashback scene from The Last of Us Part II and offering a closer look at the level design behind it.
In this talk, Ex-Level Designer at Naughty Dog Evan Hill, who was responsible for the game in question's The Overlook, The Museum, Finding Strings, and The Chalet sections, broke down his contributions as Level Designer for one of the game's most memorable levels, covering the theories and methods behind the design, providing an overview of the production process from start to finish, discussing the level from the gameplay perspective, and much more. You can check out the full session attached above or by visiting GDC's official YouTube page.