logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

A Look at The Last of Us Part I's Materials

Jonathan Benainous shared a massive 2-part collection of 3D materials created for the TLoU remake.

Senior Environment Texture Artist at Naughty Dog Jonathan Benainous continues sharing the ins and outs of The Last of Us Part I development with a sizeable collection of great 3D materials created for the remake.

Throughout two ArtStation posts, the creator showcased the materials used to set up the game's locations in great detail, providing some detailed breakdowns, blending videos, and before/after shots. According to the artist, every material shown in the gallery was made using Substance 3D Designer and rendered in Marmoset Toolbag.

You can check out the first part here and the second one over here. Also, don't forget to join our 80 Level Talent platformour Reddit page, and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more