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A Look at The Last of Us Part I's Materials

Jonathan Benainous shared a massive 2-part collection of 3D materials created for the TLoU remake.

Senior Environment Texture Artist at Naughty Dog Jonathan Benainous continues sharing the ins and outs of The Last of Us Part I development with a sizeable collection of great 3D materials created for the remake.

Throughout two ArtStation posts, the creator showcased the materials used to set up the game's locations in great detail, providing some detailed breakdowns, blending videos, and before/after shots. According to the artist, every material shown in the gallery was made using Substance 3D Designer and rendered in Marmoset Toolbag.

You can check out the first part here and the second one over here. Also, don't forget to join our 80 Level Talent platformour Reddit page, and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

Add fully procedural dirt and filth to any material for a fast and beautiful result that is easily customised.

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    • Unkempt Flagstones
      by Stan Brown

      100% procedural material made in Substance Designer.

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    • Wood Material
      by Stan Brown

      100% procedural Material made in Substance Designer

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      (2000-0001)

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