The artist utilized the power of UE and its uDraper plug-in to set up this amazing simulation.
Japanese 3D Artist and Generalist Hirokazu Yokohara, who has already made several outstanding projects that were featured here on 80 Level, impresses us once more with a new amazing experiment. This time, the artist has set up an extremely realistic cloth simulation that acts and moves just like a real-life outfit would.
According to the author, this fluid simulation runs in real-time and was made using Unreal Engine and uDraper, a real-time cloth simulation plug-in and 3D clothes designer for UE. What's more, the simulated cloth can also interact with the body mesh, making the movement of the attire and its pleats and folds look even more realistic.
And here's the artist's previous cloth simulation made in Blender:
You can check out more projects by Hirokazu by visiting the artist's Twitter page. Also, don't forget to join our new Reddit page, our new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.