A Realistic Large-Scale 3D Scene Made With Maya, Houdini & UE5

The environment was created by Taichi Kobayashi as a graduation project.

3D Artist Taichi Kobayashi has unveiled Cliffwood Village, a realistic large-scale 3D environment, featuring a highly-detailed mountainside settlement, incredible river and waterfall simulations, and myriads of smaller props scattered all across the map, making the renders nearly indistinguishable from real-life photos.

According to the creator, the scene was made as a graduation project over a period of eight months. As for the software, the artist utilized Maya, Substance 3D Painter, Gaea, SpeedTree, Megascans, Quixel Mixer, Houdini, which was used to set up Cliffwood Village's gorgeous water, and Unreal Engine 5.1.

Below are some of the renders shared by Kobayashi, you can check out more by visiting the author's ArtStation page:

Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 1

  • Kataew Flamti



    Kataew Flamti

    ·a year ago·

You might also like

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more