Very interesting article, thanks for sharing!
astounding work there - hope someone important notices! I'm just jrpg fan. . . somebody needs to hire you!
Yasss you guys rule so much LOVE please do the next part!!!
Adnan Chaumette has presented AMT Normal Tools Lite, a free custom vertex normal editing tool that allows you to automatically (or manually) set the vertex normals of a given face to be perpendicular to its face normal.
Unlike AMT’s take on this solution, this tool requires the history of a bevel in order to work. The tool either uses a pre-existing bevel node in your history as a reference or creates a new bevel for you to be able to control it.
Once the tool does it’s magic, you can simply start dragging the middle mouse button left or right in order to adjust the bevel width of your mesh, which is pretty neat!
The tool is said to work on Maya 2016, 2016LT, 2016.5, 2017 and 2017LT. Windows only.