Artist Shows Fascinating Soft Body Simulation Made with WIP Blender Add-On
Check out Alan Syarif's setup.
Have a look at this cool Blender visualization of a jelly-like substance morphing into different shapes, showcased by 3D Artist Alan Syarif.
The setup is made using the Marrow add-on – an in-progress tool that the artist works on. It's a tool for visualizing soft bodies, which fills any mesh with a tetrahedral cage and solves neo-Hookean XPBD on the GPU with real volume preservation.
The tool also allows artists to set how far the substance can be dragged with a Stick Break setting, which defines how hard the material can pull before it lets go. The viewport performance is 1-2 ms for a typical setup on RTX 4060; however, it depends on the simulation settings.
Check out another demo showcasing how the add-on works:
Recently, we've shared many useful Blender tools and tips. For example, check out Edutaker's short tutorial on creating line art, NodeMonkey's add-on for drawing animation points in the viewport, an add-on from ProjectArgo that helps organize your go-to tools in a radial menu, and a huge VFX library from Casey Sheep:
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