Autodesk Launches 3D Game Engine – Stingray
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Autodesk Launches 3D Game Engine - Stingray
3 August, 2015

Autodesk announced at GDC Europe that it will launch its 3D game engine and real-time rendering software Stingray on August 19. Based on the Bitsquid engine that the company acquired last year, it is completely overhauled for the game developer or design professional.


At GDC 2015, Autodesk previewed its plans for Stingray. Today at GDC Europe, they have finally announced that its new game engine will be available starting August 19 for $30 a month. Stingray is customized for smaller studios so the need for programming is much lower. You’ll find that Autodesk’s 3D tools Maya LT, Maya, and 3ds Max will be connected to Stingray allowing you to see how props and environments will look in-game. Stingray’s renderer uses physically based shading, advanced particle effect, stunning global illumination lighting, and post process screen space effects to make sure your games look amazing. Supported platforms include Apple iOS, Google Android, Microsoft Windows 7 and Windows 8, Oculus Rift DevKit 2, Sony PlayStation 4, and Microsoft Xbox One.

High-Quality Tools Included

Live Link

One of the more interesting tools though is the ‘live link’ connection between Stingray and your game that runs on whatever your target platform is. You’ll be able to see changes and updates in the Stingray editor in real-time across all the connected devices. This includes live editing so that you can push game changes back to the target platform in a single click.

Save Money with Maya LT

Later on in the summer Autodesk will offer Maya LT subscribers Stingray as a part of their subscription. A good thing to keep in mind though is that Maya LT is set at an annual cost of $240 ($20 dollars a month), so it’s probably a wise decision to wait for until the Maya LT subscription includes Stingray because you’ll be saving $10 every month.

Autodesk Stingray


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4 Comments on "Autodesk Launches 3D Game Engine – Stingray"


[…] Stingray is another name for Bitsquid engine – a technology developed by the devs from Fatshark Games. It’s a fully featured game engine, which has enough potential to become a standard in modern game development. We had a little chat with Autodesk’s Wesley Adams to talk about the main advantages of the engine and tried to gather some great examples of Stingray use. […]

[…] Stingray, or Bitsquid as it was originally known as, was founded in 2009 by Fatshark, Tobias Persson and Niklas Frykholm. The goal was to create a flexible, scalable and multiplatform engine. We knew it was important to develop the engine close to a game developer but still with integrity so it didn’t get caught up in game releases and forced into bad short sighted decisions. The first title that was released on Bitsquid was Hamilton’s Great Adventure for PC and PS3. More titles has followed such as War of The Roses, Krater, Helldivers (Arrowhead GS), Gauntlet (Arrowhead GS), Warhammer:… Read more »

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