Blender Artist Proves Stunning Hidden Temple Scene Isn't AI With Full Process
Enjoy Florian Renaux's work.
Florian Renaux, aka Florenaux, known for his gorgeous cinematic 3D scenes, has shared the process behind one of his latest works, Sanctum Lumen. Created in Blender 5.1, the scene features more than 110 custom-made assets. It's also available on the artist's Patreon.
Sadly, behind-the-scenes breakdowns are no longer just an exciting bonus, they've become proof that a piece wasn't made with AI. We already know Florenaux is a real and very skilled 3D Artist, as we had the chance to interview him about his Morning Walk project, where he walked us through every step of its creation:
Want to see more of Florenaux's beautiful 3D worlds? Visit his Instagram page:
For those interested in creating similar environments in Blender, the artist also offers several courses. And if you want to see more breakdowns of 3D art that people mistook for AI or real-life photography, check out Niche Novus' sci-fi scenes, Plea Ruffin's work, or tzbtzb's texturing study, Enrique De la Garza's boiling water sim, or Typhol12's dreamcore render.
Subscribe to our Newsletter, join our 80 Level Talent platform, Discord, and follow us on Twitter, LinkedIn, Telegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.
Are you a fan of what we do here at 80 Level? Then make sure to set us as a Preferred Source on Google to see more of our content in your feed.
Keep reading
You may find these articles interesting