@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.
Is this not like gear VR or anything else
Mike Morhaime, a co-founder of Blizzard Entertainment and the studio’s longtime president, has stepped down from his position. Morhaime will help the company as a strategic adviser, while World of Warcraft executive producer J. Allen Brack will lead the team as president of Blizzard Entertainment, the company revealed.
Brack has been working with Blizzard for 12 years, leading the World of Warcraft team. Chief development officer Ray Gresko and Blizzard co-founder Allen Adham have also joined the studio’s executive leadership team to help the new leader.
“After many years of working with some of the industry’s most talented people to create games and worlds for you to play in, I’ve decided it’s time for someone else to lead Blizzard Entertainment. I will now serve as an advisor to the company I so love and admire. My duties as president of Blizzard will be assumed by my friend, colleague, trusted advisor, and longtime steward of World of Warcraft, J. Allen Brack,” said Morhaime.
Morhaime co-founded Blizzard as Silicon & Synapse in 1991, managing the company since 1998. He became CEO in 2007. Morhaime has also helped the company as a developer, working on games like The Lost Vikings, all three Warcraft games, the first two Diablo games, the original StarCraft and World of Warcraft as a programmer, producer or executive producer.
The full statement for the Blizzard community from both Morhaime and Brack can be found here.