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Bloober Team CEO: "We Didn’t Put a Lot of Attention on the Gameplay Mechanics"

The studio is moving on from psychological horror games.

Layers of Fear has become Bloober Team's last psychological horror game, at least for some time. What the CEO Piotr Babieno (and some players) calls "walking simulators" is left behind with Bloober 2.0, and the 3.0 version is going to focus on action and player input. 

“We decided that our next titles should be much more mass-market oriented,” Babieno told Engadget. “We’d like to talk with more people. We’d like to deliver our ideas, with our DNA, not by environment or storytelling, but by action. So all of our future titles will have a lot of gameplay mechanics. They will be much bigger.”

He admitted that before, the company "didn’t put a lot of attention on the gameplay mechanics", concentrating on the story, the mood, and the quality of graphics and music. “It wasn’t our target. But we decided that there was a ceiling that we couldn’t break if we did not deliver something fresh, something new.”

We will be able to see its new approach in the Silent Hill 2 remake the studio is working on right now – the first game developed by Bloober 3.0. But despite the change in its view, the company will still play with the concept of fear: 

“As human beings, we would like to be prepared for something that is unexpected. Those fears are around us … we would like to deliver games that allow us to deal with our fears.”

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