Incredible, I love this so much. I'm glad someone out there decides to go make older games like this in newer engines. Great work!
Firstly,Amazing work !! But a doubt..for the background thing ..you mentioned of using a mesh with zero edges which helps out in covering up the repetition process..what is it?..any detailed description please.
Quite fantastic. I am a friend of Grayson Wixom and have an entertainment publication thehollywoodtimes.today and am trying to get one of my journalists to interview you.
Daniel Thiger is now working on his own WW2-themed board game called Day of Victory. The artist is going to release the whole thing as an app at some point, but for now, he’s just sharing some details on the production process. Daniel states that board games are what got him interested in game design in the first place.
The thing here is that artist managed to find a perfect use case for Substance Designer in creating the artwork of Day of Victory. One big component of the game is play cards, obviously. Daniel wanted them to feel worn and old so he made a card generator in SD. (which actually became the basis of my SD Fundamentals 5 tutorial).
It is also worth noting that the generator became the basis of his SD Fundamentals fifth tutorial, which you can find here.
“I’m happy with the results, it really gives them that military feeling and I got to use Substance Designer for another project. If you’re also a board gamer, follow Day of Victory on Facebook to read the development blog,” added the artist.
You can get more details here.