All characters look so artificial...all movements of characters are unnatural :( CG industry has traveled by so many years of 3D development in all possible ways and all characters in animations looks still like puppets:(
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Filipe Gonçalves presented his version of a rain material in Unreal inspired by Koola‘s amazing project we’ve mentioned before. There is no photogrammetry, just a complex vertex paintable floor material with some particles that let Filipe set up a nice-looking street in the rain.
The thing is that the artist has also shared a little video breakdown of the material parameters to help artist figure out the real-time effects behind the project. This is not a step-by-step guide to recreating the material, but the video can still give you some useful ideas:
Do you want to create something similar? You can always find the Koola’s original guide here. It shows all the essential steps, so you’ll just have to figure our some additional tricks to make your project look unique.
You can learn more about the artist’s project here. Make sure to discuss Filipe’s project in the comments below.