Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?
Hi, what version of blender does this work with?
Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel
Filipe Gonçalves presented his version of a rain material in Unreal inspired by Koola‘s amazing project we’ve mentioned before. There is no photogrammetry, just a complex vertex paintable floor material with some particles that let Filipe set up a nice-looking street in the rain.
The thing is that the artist has also shared a little video breakdown of the material parameters to help artist figure out the real-time effects behind the project. This is not a step-by-step guide to recreating the material, but the video can still give you some useful ideas:
Do you want to create something similar? You can always find the Koola’s original guide here. It shows all the essential steps, so you’ll just have to figure our some additional tricks to make your project look unique.
You can learn more about the artist’s project here. Make sure to discuss Filipe’s project in the comments below.